I just can’t get enough of physics, since they are the laws that pretty much govern the universe; games based on these rules are amongst the most enjoyable on the internet. Pigs Can Fly takes a variety of obstacle-containing situations and requires you to get the wingless pig to a magic flying potion stationed elsewhere on the screen. Expect a familiar physics-game feel with some fresh gameplay mechanics that are a work of impressive innovation in one of the best piggy games out there.
Pigs seem to be flying all over the place these days. Whether it’s the suicidal pig pilots of Kamikaze Pigs or the adventurous little piglets of 300 Miles to Pigsland, the porcine population seem to be doing more flying than ever before, and considering that they were doing absolutely none before due to it being a physical impossibility on account of their biology, this is pretty impressive. The latest flying phenomenon where still-living bacon breaks out into brisk flight is the sublime physics puzzler, Pigs Can Fly. Because the novelty of pigs becoming airborne in a self-perpetual manner is sort of wearing off, I had nothing but a neutral stance on the game going into it, and much to my absolute delight, my stance swayed firmly to unanimous approval, courtesy of the committee of flash game judgement that is in permanent session in my head. All you have to do is get the pig to its special flying potion, or in some cases, bring the potion to the pig: the flying is then a foregone conclusion.
Contrary to what you may infer from the game’s name, Pigs Can Fly isn’t a flying or launch game, but rather a genuinely charming physics puzzler with a format based on some innovative and refreshing mechanics that distinguish it from all other physics games you are likely to have played. The aim is always to get the pig you are presented with to fly by introducing it to the bottle magical, multicoloured flight potion somewhere on the screen. The twist is that there are often objects of different colours – pink (the pig), green, and blue – on the screen which can only be moved with cursors of the matching colour. Think of it as a single puzzle played on multiple planes of reality where the colour cursor that you click on is the only one that can move objects of the corresponding hue. The idea is to manipulate the objects on screen by dragging them in various ways that result in the piggy getting his flying juice.
Fun in Multiple Dimensions
A further layer of challenge is added to the game through the fact that once you drag an object/multiple objects of one colour and then click over to the next colour, the scene resets and the movements you just performed with the previous colour play out automatically again, allowing you to choreograph your movements and synchronise your various dragging motions with the ones you previously made. It’s actually much simpler than it sounds, unless you believe in ghosts and the occult, in which you may be predispose to believe that evil spirits are moving the objects instead of it being an innovative feature of a brilliant physics game. You must drag objects, drag the piggy, move multiple pivots and pulleys, and generally manipulate the objects in each of the different-coloured realties, but the ultimate goal is always to get the pig to his refreshing flight potion.
It is rare to find a game with mechanics that are as innovative as Pigs Can Fly, and also one that is so deceptively brilliant, easy to grasp, and yet challenging at the same time. The game’s design has a very soft, heavenly feel about it due to the gentle colours, smooth edges, and the generally bubblegum-style tone it has. It has been a long time since a flash game has convinced me that introducing a drastically different game mechanic to a well-established genre is a wise move, but this game has won me over in a huge way.